"Maybe it's just me but players are getting nastier, intolerant and complaining more and more. If you don't have fun anymore, plz go play another game. It's common now to get cus at or beeing call noob for asking questions. I try to help players and i don't judge anyone. To many players are bored now from overplaying and should take a break. Players are brutal for beginners. Most people i help tells me it's the first time someone treat them nicely and is actually helpful.BG is worse for new players..OMG. I get irritated from all the degrading comments on Bg to new players. So plz try to be polite and helpful next time you log on. If everyone will do a ""daily"" to help someone it will increase the overall feel of the game and we will all benefit from it.Have fun or go do something else! The in-game nastiness and rudeness appears in bursts for me: maybe every month or so, I'll see a 2-3 night stretch where everyone is ninja'ing each other's veins or kills, everyone's a self-obsessed princess in their PUGs, and every whackjob in trade chat is wailing his head off about the sudden plethora of small furry mammals crawling up people's orifices and why the government/Blizz isn't doing anything about it. I think BGs are even worse (and persistently worse) due to the even greater anonymity. They've been particularly nasty this week in my opinion. There's a limit to what kind of reputation-ruining behavior people will pull in public on their own realm, but when only 1/8 of your team is from your own server, a number of bad apples think they are free to just be as malicious as they want to others. Like the OP implies, if I had encountered this kind of sufficiently protracted burst of ugliness in my first couple weeks of playing, I probably would have quit very early on. power leveling Lucky for me, I must have ignored most of the bitter personal attacks and general malaise I saw at first and managed to get to a point where I could differentiate between the silent majority of really good people and the extremely anti-social fringe that dominates much of the game. " "Long time lurker, first time poster. Seeing the recent post on the losing in the Kara chess event, I wondered whether a similar event could work for PVP. wow power leveling I think what I like the most about the chess event is that I can play a different role than my player class(mage), for a change of pace. In addition to being free to play differing roles, a PVP chess event would allow all players to be as effective as they can strategically be, without dependence upon on gear or level. This cold be the one PVP BG that there is no whining about the premade group sporting all S3 gear or being 9 levels higher. guild wars gold While I like the idea of a BG that is just like the chess event, a variant of it, in which all players play through a ""pet"", is another option. It might be nice to put together a premade with a group of friends, without having to worry about whether we are balanced, Nihilum apologizes class wise, as we cold create a balanced group by our pet selections. Would you play a PVP event in which your hard earned raid (I admit that, as I have not done enough PVPing to put together an additional set, I PVP occasionally in my raid gear) or PVP gear is not put to use. wow gold While gear would not be used, there would be dying, though each player can only die once. Perhaps that is another aspect that I would like about a chess BG is that there is only one life. The best PVPing I have done over the years has been in games were player lives are finite. lord of the rings online gold How can somebody completely immerse themselves in the PVP aspect, when they do not have to have any fear of death. I would be the first to admit that the one significant aspect that this type of BG would lack is the attachment that we have with a character we have put together over months, or even years.
"what youre seeing is a number of abilities that provide certain effects or bonuses to various classes. in the instance of the rogue, the frost trap was broken by an ability called cloak of shadows, which is on a 1-minute cooldown an dispels all magic effects on the rogue while giving them a 90% resistance to all other magic effects for 4s. the warriors health regen comes from a talent called second wind, which heals the warrior for 10% of his life over 10s every time said warrior is rooted or stunned. the warlock has an ability called fel armor which increases healing done to the warlock by 20%. this includes healthstones and drain life/siphon life. so a health stone that would heal for 2400 can heal for up to 2880 non-crit, and as high as 4200 if it crits. this also doesnt count the improved healthstone talent, which many locks have, that increases the base healing of the healthstone by up to another 20% (so seeing HS crits of over 5k is quite possible). my advice to you would be to look at the various class abilities and talent trees and figure out what they do and how to counter them (if they can be countered). If the rogues are going into stealth and coming out with more health, they're going to bandage/eat (if they're teamed with a mage). The way a rogue can break a freezing trap is with Cloak of Shadows, a move we get at 66. It gives us a 90% resist rate to magic. He probably popped his Medallion (what you should be using, not Insignia) and then used CloS. You're going to get incredibly frustrated playing as a feral druid. You're basically the crappy parts of a warrior and rogue with the ability to throw crappy heals. Locks also generally spec Siphon Life/Soul Link. level wow Siphon Life, while it reduces your life, gives it to the Lock. With Drain Health, they can pretty much keep themselves at full HP. Have your hunter use Aimed Shot on them to reduce the healing they get from those abilities. wow lvl BTW, Warriors regain 10% of their HP every time they get stunned." "I have a horde alt on Mal'Ganis that I play when I get tired of playing ally on a pve server. I was looking through the various guilds websites when I came across this one. http://www.wowgoons.com/. wowgold Needless to say im kind of stumped on this one. If it is an elaborate joke ...haha! If it isn't then I don't know what to think of it. For those of you that don't wanna click the link the site, it basically gives a run down of what the guild is all about. runescape money From the looks of it you must pay monthly fees ""real money"" to join and stay with the guild. Wouldn't something like this violate the ToS . These are the key descriptions on the site. wow schnell gold Why bother with any other guild. is by and large THE best guild on Mal'Ganis, if not all of World of Warcraft. We're over 1200 accounts strong, with many members having multiple level 70 characters. Within the guild we have countless crafters with every available tradeskill and even the rarest recipes. has multiple raiding teams for all levels of content farming each and every boss in Outlands with every reset. We also have regular retro raids.
"I've been running around doing solo quests in Hellfire Peninsula for the past few weeks and still have a pile to do. At the rate I'm going I'll be level 63, or close to it, by the time I'm done. Being the questing type, it has been great so far. I've I had any quibble it's that many of the quests are easy, at least for my feral druid. Can I expect the same amount of quests in the other regions. Did anyone find any of the other areas disappointing (in any regard). Put it this way, by the time I hit Shadowmoon Valley, I was lv 70. There are soooo many quests. At 70, I keep knocking a few out here and there... but there are just soo many to do, the long chain ones that end with fighting 3-5 man elites are a PITA to get people together for. Yes, I can bug my guild... but how many until they get mad lol. I suggest getting the addon Lightheaded and Tomtom. Lightheaded links the wowhead posts right next to your quest list, when you see cords in [blue] click on them and a arrow will guide you to the check point. world of warcraft powerleveling I think Tomtom marks it on your map as well, I don't have that one. If you're close to 63 and still in Hellfire, that would explain why the quests seem easy. Because they would be at that level. wow powerlevel I think where you'll start to see the quest difficulty start to scale a bit better with your level is Netherstorm and Shadowmoon Valley, but as a Druid you will still find some of the quests to be ri-donk-ulously easy, especially once you get flight form at 68 before everyone else can fly. But that's a good thing. It means you'll get to 70 sooner and still have plenty of quests in the remaining zones to make tons of gold. world of warcraft power leveling Epic flight as a Druid rules (assuming you can get a group to run Heroic Sethekk Halls). Even if you don't have any gathering professions to take full advantage of it, I highly recommend plunking down the gold (Leatherworking/Enchanting here)." "So my wife and I started doing arena as a 2s (BM Hunter/Feral Druid). I'm sure a lot of this is going to be figuring out how to beat various combinations of jobs, but I've been seeing some things that I don't understand and would like to understand how they happen. eq2 platinum I understand about the Insignia trinket used to trink out of most things. However, I will often see someone 'trink' out of multiple things in a row. For instance, a Rogue we fought broke my Cyclone instantly and then following that instantly broke an ice trap as well. wowgold I'm assuming it's a gear thing or an ability I don't know. Another thing are groups that heal themselves inordinate amounts when they have no healing available. I will see it sometimes with a lock in the group and assume it's a health stone, but often people seem to recover well over 2.4k. I've also run into Rogues that seem to be able to regenerate a good deal of health while stealthed.
"Hey all, just looking for some feedback\advise\ideas I'm a paladin tank in a guild I love but which is going through some trouble at the moment, things seem to be getting back on track but it might be a while before raids start going again. We were up to ka'el and vasjh but never attempted them, and now we have lost alot of members and tonight ran gruul and maggy. Although the new guild leaders have the best intentions and actually know what they are doing I belive, we need to recruit another 10-15 members at our level to carry on where we left off. At this point in WoW, and with our posisition, it seems most guilds at our level are settled now so recruits have to come from unguilded players or players just gearing kara at the moment. This means gearing and learning all the way through TK and SSC again rather than just hitting these new bosses and getting our asses into MT and beyond. A player from the top guild on our server have told me that they have an opening for a pally tank and it seems a golden opportunity. The chance to go and prove myself with top raiders and experience the higher endgame seems like to good to pass up. The only downsides I see is what would happen when we finish Sunwell and there is 3 months to go till WotLK, and the issue of being 'boosted' throung MT, and to a degree, BT, rather than experince the learning and joy of that first kill. My guild don't want me to leave and I am on of the key raiders there, so I can't decide what to do. Has anyone else every had the same decscion to make, or any ideas on the matter (even if its just to say i'm being massively melodramatic!) You want to see more content, and a friend of yours in the TOP (I guess. ) raiding guild is basically saying 'apply, you stupid, beautiful pally tank mcfool!' but because your guild, who haven't touched Kael or Vashj yet, and who are having problems with members, and recruiting takes a while, doesn't want you to leave because you're a top raider in the non-top guild. world of warcraft power leveling So uh... I don't see a dillema here... Choice one: Top guild on server, free loot, more friends with a big pally tank opening... wow powerleveling or choice two: guild not touching vash/kael, having member problems, taking sweet time to recruit. " "Hey there, I'm sure some of you remember I posted a while ago about doing dailies with 9 or 10 characters to make tons and tons of gold. Well, I've changed things up a bit. wow powerlevel I realize 4-5 hours was a bit excessive, and that also it wasn't a realistic time estimate. But I do now have a realistic time estimate, in fact it's been tested now and is proven to work. Here's how I use 10 characters to make over 6,000g a week. wow gold http://gg-industries.wetpaint.com/page/Daily...+Gold+Guide No, it's not a keylogger, it's my own website I just threw together. I'm trying to put some good WoW info on it, such as leveling and twinking guides that my Guildies/friends wanted me to write. But don't worry about that stuff, just check out the Daily Quest Gold Guide I linked to. serveur wow Let me know what you think, the guide is very useful (even though a guide for it isn't required, it's mostly common sense) for both casuals and hardcore people with multiple 70s. The more 70s you have the more gold you make obviously, so I suggest everybody gets leveling =D. (Yes, I'm trying to spread my Altaholism to everyone else!)"
"Heroics in World of Warcraft Heroics dungeons were introduced with Burning Crusade as a way to keep the general populace entertained for longer before having to commit to a. “raiding guild experience” that went beyond a PUG in the Looking For Group tool. Heroics only exist in the Burning Crusade dungeons. (but will also exist in the Wrath of the Lich King expansion) and are dungeons whose difficulty are significantly higher than the regular version of the same dungeons. That is, all the dungeons from Hellfire Ramparts clear up to Steamvaults. Arcatraz and the many others players can traverse through on their trek to 70… have a Heroic mode that can be run once a player is 70 and adequately geared. The Purposes Of Heroic Dungeons Heroic Dungeons serve many purposes on the game. If you’re a casual player who has no aspiration to ever see the inside of a 10-man-raid during the same expansion it was released in. Heroics offer a challenging environment that requires the same level of commitment and scheduling as a regular 5-man PUG. and offers a continuation of gearing-up that doesn’t require commitment to other players on a continuing basis. If you’re interested in getting into Raiding. Heroics is a training ground for the skills required to be a good raiding contributor to the 10 and 25-man raids. Plus, the gearing from Heroics Badge rewards and Heroics drops (including otherwise-expensive Gems) is on-par with what drops in the 10-man raid instances - thus. wow honor leveling gearing up through Heroics makes a would-be raider even MORE viable on a raiding team Read more here: "The tank won’t always hold aggro. That”s a fact. Maybe the tank sucks, maybe he got feared, maybe he got stunned, maybe you just unleashed a cruise missile that crits the target for umpteen gazillion points before the tank had so much as an auto-attack on the mob. Whatever the reason, eventually you are going to have the mob beat on you. If you are wearing pajamas and the mob is elite I understand the panic that sets in. You don”t want to get two shotted. I don’t want that either. wow level service So let me explain first the two things NOT to do. Don’t nuke the thing with another cruise missile! You just pulled aggro so why go nuts trying to dps the thing to the floor before it can kill you. This isn’t a lvl 11 Defias Pillager, most likely you wont take it down in time. What you WILL do, is generate another gajillion points of threat that the tank needs to top to get it off of you. Stop hurting it. If you have a threat mitigator (cower, feint, fade, feign death) use it, if not. Just hold still for a sec. wow lvl service It wont be for very long, soon enough you will be sticking it full of sharp metal things or setting the mob on fire again. Just don”t make it harder for the tank to get the thing off of you. Don’t run for the hills! I am a bit baffled as to where this gut reaction comes from. When you were lvl 40 did you outrun a bear or something. I don’t think you did. Do you think if you run far enough you will drop aggro. In an instance an elite mob will not drop aggro until you are dead or until you have left the instance. wow gold Running won’t keep the mob from chewing on your keester the whole time you run around, really it won’t. The mob runs the exact same speed you do. Guess who else runs the exact same speed you do. That’s right, me! So if train A leaves Pheonix at 5:10 a.m. Pacific time headed east at 45 miles per hour, and Train B leaves San Diego at 5:10 a.m. Pacific time headed east at 45 miles per hour, at what point does train B catch up to Train A. wow power leveling That”s right! Never! So when train A dies in a monstrous fireball or twisted metal and diesel fuel, it is probably even going to blame train B for not saving it. You need to run TOWARD the tank, at the very least hold still. " .
"While our main advancing toons rested quietly in an inn for a few more hours of accumulating Rest Bonus, a guildmate and myself hopped onto our low-40s toons and ventured over to Tanaris to try our luck doubling up on the yellow-and-orange quests together. We were both in Booty Bay together when the ship arrived, so we hopped on it together and awaited its departure. Out of boredom, I suppose, my guildmate hopped up onto a box that was sitting on the deck of the boat, and summoned his mount. I found it funny that it’s rear end is sticking INTO the boat… So, I hopped up onto something across the way from him and found that I couldn’t mount up immediately, but if I tip-toe’d my way to the edge of it, I could mount up just fine. Interestingly, when we zoned across to Ratchet from Booty Bay, I was dismounted, but my guildmate remained mounted. Anyone know of any other spots on the boat that you can mount up like this. wow honor leveling Take a screenshot, post it in your blog and leave me a note with a link to your blog Running Through Scarlet Monestary I also grabbed up a picture while some friends and I went through the Scarlet Monestary Graveyard, bringing my undead to where the Headless Horseman’s pumpkin had been, where the level 70s were getting the quest to summon the HH from the mound of dirt behind the pumpkin. She mourned the defeat of the Headless Horseman and awaits his return next year (where maybe she will be big enough to help defeat him!) Seeya next year, HH! " "the other day a friend and I exchanged dungeon runs. I took his little Rogue through a few arms of Scarlet Monestary and he took me and another of his friends through part of Blackrock Depths. At level 53 and 50 respectively between myself and the other friend receiving benefit from the dungeon run exchange, we didn’t do much but stand back for the most part, although for most of the grouped battles, I put a few heals out on my friend and his pet and had to fade and shield a few times. I was fine with the healing as long as I waited long enough from the start of the fight to send my first heal out, but on occasion I would send that first big heal out too soon and no amount of fading or running towards the pet “tank” could save me. Faced with the run back, I had a lot of time to contemplate corpse retrieval runs I’ve done to various instances over the past few months. Now that there’s a new graveyard super-close to Razorfen Kraul and Razorfen Downs, is the graveyard run to Blackrock Mountain (which houses Blackrock Depths, Blackrock Spire and Molten Core) the longest corpse run in the game. wow level service WTB a shorter corpse run back to BRD… " "The worst thing is in low level dungeons where it ‘doesn’t matter’… /sigh… yes it does matter, because developing bad habits early is… well…. BAD!!! Yes, you probably won’t get 2-shotted… yet… but dammit, learn to play before you get us all killed. I have a level 41 warrior, and whenever I play, its usually in an instance. wow lvl service That being said, I’m usually pretty good at it, and its a fun level range to be in (my opinion) but when I pull 3 mobs, and I’m tanking them all, and mr. hunter/mage/warlock pulls one of them because they used an AE too early (I personally love AEs, but give me a min to generate aggro) or attacks the wrong mob, I’m not helping any more… the one and only time I’ll help is if its on the healer… which is usually right after it kills the mage or the hunter went FD. Of course a good hunter/mage would have trapped/sheeped it so I don’t worry about them any more… and if they don’t get it, I just say “wowgrrl.com” and /ignore them Mad Mage Well said. wow gold I enjoy your humor. I was that mage,well ok I still am. Take last night for instance in heroic mech I critted a fireball for 9.6k and was bordering taking agro…did I pause for a second, hell no I fired off another cruise missle for another 9.6k crit and pulled agro. I iced blocked and the druid took agro back. wow power leveling I think Rizzo nailed this with the bad habit remark. Also if a mob starts to chase me and my iceblock is on cool down I run away because if I get near the mob he will one shot me so Im hoping the tank will taunt him off me or by the grace of a pally I get a shield. I mean cmon you should be watching your agro meter as well and get ready with that taunt because Im burning that b@stard down as fast as possible so hold on tight." .
"the other day a friend and I exchanged dungeon runs. I took his little Rogue through a few arms of Scarlet Monestary and he took me and another of his friends through part of Blackrock Depths. At level 53 and 50 respectively between myself and the other friend receiving benefit from the dungeon run exchange, we didn’t do much but stand back for the most part, although for most of the grouped battles, I put a few heals out on my friend and his pet and had to fade and shield a few times. I was fine with the healing as long as I waited long enough from the start of the fight to send my first heal out, but on occasion I would send that first big heal out too soon and no amount of fading or running towards the pet “tank” could save me. Faced with the run back, I had a lot of time to contemplate corpse retrieval runs I’ve done to various instances over the past few months. Now that there’s a new graveyard super-close to Razorfen Kraul and Razorfen Downs, is the graveyard run to Blackrock Mountain (which houses Blackrock Depths, Blackrock Spire and Molten Core) the longest corpse run in the game. WTB a shorter corpse run back to BRD… " "The tank won’t always hold aggro. That”s a fact. Maybe the tank sucks, maybe he got feared, maybe he got stunned, maybe you just unleashed a cruise missile that crits the target for umpteen gazillion points before the tank had so much as an auto-attack on the mob. Whatever the reason, eventually you are going to have the mob beat on you. If you are wearing pajamas and the mob is elite I understand the panic that sets in. You don”t want to get two shotted. I don’t want that either. wow honor leveling So let me explain first the two things NOT to do. Don’t nuke the thing with another cruise missile! You just pulled aggro so why go nuts trying to dps the thing to the floor before it can kill you. This isn’t a lvl 11 Defias Pillager, most likely you wont take it down in time. What you WILL do, is generate another gajillion points of threat that the tank needs to top to get it off of you. wow level service Stop hurting it. If you have a threat mitigator (cower, feint, fade, feign death) use it, if not. wow lvl service Just hold still for a sec. It wont be for very long, soon enough you will be sticking it full of sharp metal things or setting the mob on fire again. Just don”t make it harder for the tank to get the thing off of you. Don’t run for the hills! I am a bit baffled as to where this gut reaction comes from. When you were lvl 40 did you outrun a bear or something. I don’t think you did. wow gold Do you think if you run far enough you will drop aggro. In an instance an elite mob will not drop aggro until you are dead or until you have left the instance. Running won’t keep the mob from chewing on your keester the whole time you run around, really it won’t. The mob runs the exact same speed you do. Guess who else runs the exact same speed you do. That’s right, me! So if train A leaves Pheonix at 5:10 a.m. wow power leveling Pacific time headed east at 45 miles per hour, and Train B leaves San Diego at 5:10 a.m. Pacific time headed east at 45 miles per hour, at what point does train B catch up to Train A. That”s right! Never! So when train A dies in a monstrous fireball or twisted metal and diesel fuel, it is probably even going to blame train B for not saving it. You need to run TOWARD the tank, at the very least hold still. " .